/*
 *
 *  Copyright (C) 2000 Silicon Graphics, Inc.  All Rights Reserved. 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  Further, this software is distributed without any warranty that it is
 *  free of the rightful claim of any third person regarding infringement
 *  or the like.  Any license provided herein, whether implied or
 *  otherwise, applies only to this software file.  Patent licenses, if
 *  any, provided herein do not apply to combinations of this program with
 *  other software, or any other product whatsoever.
 * 
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
 *  Mountain View, CA  94043, or:
 * 
 *  http://www.sgi.com 
 * 
 *  For further information regarding this notice, see: 
 * 
 *  http://oss.sgi.com/projects/GenInfo/NoticeExplan/
 *
 */

/*--------------------------------------------------------------
 *  This is an example from the Inventor Mentor
 *  chapter 2, example 2.
 *
 *  Use an engine to make the cone spin.
 *------------------------------------------------------------*/

#include "stdafx.h"

#include <Inventor/Win/SoWin.h>
#include <Inventor/Win/SoWinRenderArea.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>

#include <tchar.h>

#include "CppUnitTest.h"
#include "TestParameters.h"

using namespace Microsoft::VisualStudio::CppUnitTestFramework;

namespace MentorUnitTests
{
	TEST_CLASS(Mentor_02_2_EngineSpin)
	{
	public:
		
		TEST_METHOD(M02_2_EngineSpin)
		{
       HWND myWindow = SoWin::init("EngineSpin");  

       if (myWindow == NULL) 
         exit(1);     

       SoSeparator *root = new SoSeparator;
       root->ref();
       SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
       root->addChild(myCamera);
       root->addChild(new SoDirectionalLight);

       // This transformation is modified to rotate the cone
       SoRotationXYZ *myRotXYZ = new SoRotationXYZ;
       root->addChild(myRotXYZ);

       SoMaterial *myMaterial = new SoMaterial;
       myMaterial->diffuseColor.setValue(1.0, 0.0, 0.0);   // Red
       root->addChild(myMaterial);
       root->addChild(new SoCone);

       // An engine rotates the object. The output of myCounter 
       // is the time in seconds since the program started.
       // Connect this output to the angle field of myRotXYZ
       myRotXYZ->axis = SoRotationXYZ::X;     // rotate about X axis
       SoElapsedTime *myCounter = new SoElapsedTime;
       myCounter->ref();
       myRotXYZ->angle.connectFrom(&myCounter->timeOut);

       SoWinRenderArea *myRenderArea = new SoWinRenderArea(myWindow);
       myCamera->viewAll(root, myRenderArea->getViewportRegion());
       myRenderArea->setSceneGraph(root);
       myRenderArea->setTitle("Engine Spin");
       myRenderArea->show();

       SoWin::show(myWindow);
       SoWin::mainLoop(TEST_DURATION);

       delete myRenderArea;
       myCounter->unref();
       root->unref();
		}

	};
}